LoL Tier Lists, Champion Builds, Counters, and Stats.
Patch 9.4
Most recent update: 12 seconds ago
Platinum+ Solo Queue Plays: 540528
Platinum+ 3v3 Plays: 2041
Zilean Build Guide - 8 matches this week
Starting Items:
Starting Items
These are Plat+ players' starting items for Zilean.
We've taken the most popular starting items and sorted them by win rate.
Starting Items
These are Plat+ players' starting items for Zilean.
We've taken the most popular starting items and sorted them by win rate.
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These are players' starting items for Zilean.



Common First Items Purchased:
First Items Purchased
These are Plat+ players' few first purchases for Zilean.
This is useful for finding out if players are buying things like BF swords or vamp sceptors before they finish other big items that often appear first in build guides.
We've taken the most popular first few items and sorted them by how often we've seen them. This should help provide some insight into how players build items.
First Items Purchased
These are Plat+ players' few first purchases for Zilean.
This is useful for finding out if players are buying things like BF swords or vamp sceptors before they finish other big items that often appear first in build guides.
We've taken the most popular first few items and sorted them by how often we've seen them. This should help provide some insight into how players build items.
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These are players' few first purchases for Zilean.
















































Zilean Item Build:
Item Build
These are the items Plat+ players buy for Zilean.
We've taken the most popular builds and sorted them by win rate. We've taken special care to take partial builds into account when determining "popular" builds; otherwise, you'd see weird final builds that are more representative of long / stalemate games than regular games.
Item Build
These are the items Plat+ players buy for Zilean.
We've taken the most popular builds and sorted them by win rate. We've taken special care to take partial builds into account when determining "popular" builds; otherwise, you'd see weird final builds that are more representative of long / stalemate games than regular games.
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These are the full item builds players buy for Zilean.
Not enough build order data yet.
Item Stats:
Item Stats
These are the items that we find most often in Plat+ players' final inventories for Zilean. The %'s are number of occurences in final inventories divided by total games with the champion.
Item Stats
These are the items that we find most often in Plat+ players' final inventories for Zilean. The %'s are number of occurences in final inventories divided by total games with the champion.

100.0%

62.5%

62.5%

37.5%

37.5%

37.5%

37.5%

25.0%

25.0%

25.0%

12.5%

12.5%

12.5%

12.5%
Not Enough Skills Data
Summoner Spells:
Summoner Spells
These are the summoner spells used by Plat+ players' for Zilean.
We've taken the most popular summoner spells and sorted them by win rate.
Summoner Spells
These are the summoner spells used by Plat+ players' for Zilean.
We've taken the most popular summoner spells and sorted them by win rate.
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These are the summoner spells used by players' for Zilean.








Reforged Runes:
Reforged Runes
These are the runes chosen by Plat+ players' for Zilean.
We've taken the most popular runes and sorted them by win rate.
Reforged Runes
These are the runes chosen by Plat+ players' for Zilean.
We've taken the most popular runes and sorted them by win rate.
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These are the runes chosen by players' for Zilean.

Kleptomancy
After using an ability, your next attack will grant bonus gold if used on a champion. There's a chance you'll also gain a consumable.

Kleptomancy
Magical Footwear
You get free Slightly Magical Boots at 10 min, but you cannot buy boots before then. For each takedown you acquire the boots 30s sooner.
Slightly Magical Boots give you an additional +10 Movement Speed.
Slightly Magical Boots give you an additional +10 Movement Speed.

Magical Footwear
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 3 mins, until 12 min.
Biscuits restore 15% of your missing health and mana. Consuming any Biscuit increases your mana cap by 40 mana permanently.
Manaless: Champions without mana restore 20% missing health instead.
Biscuits restore 15% of your missing health and mana. Consuming any Biscuit increases your mana cap by 40 mana permanently.
Manaless: Champions without mana restore 20% missing health instead.

Biscuit Delivery
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR

Cosmic Insight

Taste of Blood
Heal when you damage an enemy champion.
Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)
Cooldown: 20s
Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)
Cooldown: 20s

Taste of Blood
Ultimate Hunter
Your ultimate gains 5% reduced cooldown, plus an additional 2% per Bounty Hunter stack.
Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Ultimate Hunter

Kleptomancy
After using an ability, your next attack will grant bonus gold if used on a champion. There's a chance you'll also gain a consumable.

Kleptomancy
Magical Footwear
You get free Slightly Magical Boots at 10 min, but you cannot buy boots before then. For each takedown you acquire the boots 30s sooner.
Slightly Magical Boots give you an additional +10 Movement Speed.
Slightly Magical Boots give you an additional +10 Movement Speed.

Magical Footwear
Future's Market
You can enter debt to buy items. The amount you can borrow increases over time.
Lending Fee: 50 gold
Lending Fee: 50 gold

Future's Market
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR

Cosmic Insight

Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.
After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Cooldown: 15 seconds
After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Cooldown: 15 seconds

Manaflow Band
Transcendence
Gain 10% CDR when you reach level 10.
Each percent of CDR exceeding the CDR limit is converted to anadaptive bonus of 1.2 Attack Damage or 2 Ability Power.
Each percent of CDR exceeding the CDR limit is converted to an

Transcendence

Summon Aery
Your attacks and abilities send Aery to a target, damaging enemy champions or shielding allies.
Damage: 10 - 40 based on level (+0.1 AP and +0.15 bonus AD )
Shield: 35 - 80 based on level (+0.25 AP and +0.4 bonus AD )
Aery cannot be sent out again until she returns to you.
Damage: 10 - 40 based on level (+
Shield: 35 - 80 based on level (+
Aery cannot be sent out again until she returns to you.

Summon Aery
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.
After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Cooldown: 15 seconds
After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Cooldown: 15 seconds

Manaflow Band
Transcendence
Gain 10% CDR when you reach level 10.
Each percent of CDR exceeding the CDR limit is converted to anadaptive bonus of 1.2 Attack Damage or 2 Ability Power.
Each percent of CDR exceeding the CDR limit is converted to an

Transcendence
Scorch
Your next ability hit sets champions on fire dealing 10 - 30 bonus magic damage based on level after 1s.
Cooldown: 10s
Cooldown: 10s

Scorch

Magical Footwear
You get free Slightly Magical Boots at 10 min, but you cannot buy boots before then. For each takedown you acquire the boots 30s sooner.
Slightly Magical Boots give you an additional +10 Movement Speed.
Slightly Magical Boots give you an additional +10 Movement Speed.

Magical Footwear
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR

Cosmic Insight

Kleptomancy
After using an ability, your next attack will grant bonus gold if used on a champion. There's a chance you'll also gain a consumable.

Kleptomancy
Magical Footwear
You get free Slightly Magical Boots at 10 min, but you cannot buy boots before then. For each takedown you acquire the boots 30s sooner.
Slightly Magical Boots give you an additional +10 Movement Speed.
Slightly Magical Boots give you an additional +10 Movement Speed.

Magical Footwear
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 3 mins, until 12 min.
Biscuits restore 15% of your missing health and mana. Consuming any Biscuit increases your mana cap by 40 mana permanently.
Manaless: Champions without mana restore 20% missing health instead.
Biscuits restore 15% of your missing health and mana. Consuming any Biscuit increases your mana cap by 40 mana permanently.
Manaless: Champions without mana restore 20% missing health instead.

Biscuit Delivery
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR

Cosmic Insight

Transcendence
Gain 10% CDR when you reach level 10.
Each percent of CDR exceeding the CDR limit is converted to anadaptive bonus of 1.2 Attack Damage or 2 Ability Power.
Each percent of CDR exceeding the CDR limit is converted to an

Transcendence
Gathering Storm
Every 10 min gain AP or AD, adaptive .
10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...

Gathering Storm

Summon Aery
Your attacks and abilities send Aery to a target, damaging enemy champions or shielding allies.
Damage: 10 - 40 based on level (+0.1 AP and +0.15 bonus AD )
Shield: 35 - 80 based on level (+0.25 AP and +0.4 bonus AD )
Aery cannot be sent out again until she returns to you.
Damage: 10 - 40 based on level (+
Shield: 35 - 80 based on level (+
Aery cannot be sent out again until she returns to you.

Summon Aery
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.
After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Cooldown: 15 seconds
After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Cooldown: 15 seconds

Manaflow Band
Transcendence
Gain 10% CDR when you reach level 10.
Each percent of CDR exceeding the CDR limit is converted to anadaptive bonus of 1.2 Attack Damage or 2 Ability Power.
Each percent of CDR exceeding the CDR limit is converted to an

Transcendence
Scorch
Your next ability hit sets champions on fire dealing 10 - 30 bonus magic damage based on level after 1s.
Cooldown: 10s
Cooldown: 10s

Scorch

Minion Dematerializer
Start the game with 6 Minion Dematerializers that kill and absorb lane minions instantly. Minion Dematerializers are on cooldown for the first 240s of the game.
Absorbing a minion increases your damage by +4% against that type of minion permanently, and an extra +1% for each additional minion of that type absorbed.
Absorbing a minion increases your damage by +4% against that type of minion permanently, and an extra +1% for each additional minion of that type absorbed.

Minion Dematerializer
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR

Cosmic Insight
Zilean Counter and Matchup Info:
Counters and Matchups
This section helps highlight champions that Zilean usually wins against and champions that counter Zilean.
Counters and Matchups
This section helps highlight champions that Zilean usually wins against and champions that counter Zilean.
Zilean counters these champions in lane (20+ matches):
Not Enough Data
Zilean is usually even in lane against these champions (20+ matches):
Not Enough Data
Zilean is usually countered in lane against these champions (20+ matches):
Not Enough Data
Show Stats Against All Champions in Any Lane
This shows how Zilean does when any of the following champs are anywhere on the enemy team:
Champion | Win Rate | Plays |
---|---|---|
Teemo | 100.0% | 1 |
Tristana | 100.0% | 1 |
Nocturne | 100.0% | 2 |
Neeko | 100.0% | 1 |
Vladimir | 100.0% | 1 |
Yorick | 100.0% | 1 |
Volibear | 100.0% | 1 |
Cho'Gath | 100.0% | 1 |
Poppy | 100.0% | 1 |
Garen | 50.0% | 2 |
Yasuo | 50.0% | 2 |
Olaf | 0.0% | 1 |
Urgot | 0.0% | 1 |
Taric | 0.0% | 1 |
Darius | 0.0% | 1 |
Udyr | 0.0% | 1 |
Wukong | 0.0% | 1 |
Brand | 0.0% | 1 |
Leona | 0.0% | 1 |
Syndra | 0.0% | 1 |
Lucian | 0.0% | 1 |
Teammates / Synergy:
Teammates / Synergy
This section helps highlight champions that Zilean works well with.
Teammates / Synergy
This section helps highlight champions that Zilean works well with.
Show Teammate Stats For Champions in Any Lane
This shows how Zilean does when any of the following champs are anywhere on the champion's team:
Champion | Win Rate | Plays |
---|---|---|
Zyra | 100.0% | 1 |
Hecarim | 100.0% | 1 |
Brand | 100.0% | 1 |
Master Yi | 100.0% | 1 |
Renekton | 100.0% | 1 |
Karthus | 100.0% | 1 |
Gangplank | 100.0% | 1 |
Nasus | 50.0% | 2 |
Kayn | 0.0% | 1 |
Syndra | 0.0% | 1 |
Ahri | 0.0% | 1 |
Fizz | 0.0% | 1 |
Jarvan IV | 0.0% | 1 |
Trundle | 0.0% | 1 |
Illaoi | 0.0% | 1 |
Win Rate:
Ban Rate:
Popularity:
Average K/D/A:
0%
0.81%
0.0%
4.6 / 4.9 / 7.4
Win Rate % History:
Ban Rate % History:
Pick Rate % History:
Recent Champion Changes:
Here's what we could find in recent patch notes for Zilean.
Relevant Item Changes:
Here's what we could find in recent patch notes for items used often by Zilean.
Show
Movement This Week
Win Rate
✔
Ban RatePopularity
|
13.1 |
|
10.62 |
|
10.22 |
|
9.78 |
|
9.5 |
|
-6.57 |
|
-7.13 |
|
-8.63 |
|
-9.17 |
|
-16.46 |
|
7.62 |
|
4.39 |
|
4.21 |
|
3.49 |
|
3.05 |
|
-3.6 |
|
-3.66 |
|
-3.84 |
|
-4.03 |
|
-6.03 |
|
4.61 |
|
3.22 |
|
2.56 |
|
1.6 |
|
1.53 |
|
-1.46 |
|
-1.6 |
|
-1.79 |
|
-2.13 |
|
-5.33 |
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