LoL Tier Lists, Champion Builds, Counters, and Stats.
Patch 9.4
Most recent update: 27 minutes ago
Platinum+ Solo Queue Plays: 540528
Platinum+ 3v3 Plays: 2041
Wukong Build Guide - 6 matches this week
Starting Items:
Starting Items
These are Plat+ players' starting items for Wukong.
We've taken the most popular starting items and sorted them by win rate.
Starting Items
These are Plat+ players' starting items for Wukong.
We've taken the most popular starting items and sorted them by win rate.
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These are players' starting items for Wukong.










Common First Items Purchased:
First Items Purchased
These are Plat+ players' few first purchases for Wukong.
This is useful for finding out if players are buying things like BF swords or vamp sceptors before they finish other big items that often appear first in build guides.
We've taken the most popular first few items and sorted them by how often we've seen them. This should help provide some insight into how players build items.
First Items Purchased
These are Plat+ players' few first purchases for Wukong.
This is useful for finding out if players are buying things like BF swords or vamp sceptors before they finish other big items that often appear first in build guides.
We've taken the most popular first few items and sorted them by how often we've seen them. This should help provide some insight into how players build items.
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These are players' few first purchases for Wukong.




































Wukong Item Build:
Item Build
These are the items Plat+ players buy for Wukong.
We've taken the most popular builds and sorted them by win rate. We've taken special care to take partial builds into account when determining "popular" builds; otherwise, you'd see weird final builds that are more representative of long / stalemate games than regular games.
Item Build
These are the items Plat+ players buy for Wukong.
We've taken the most popular builds and sorted them by win rate. We've taken special care to take partial builds into account when determining "popular" builds; otherwise, you'd see weird final builds that are more representative of long / stalemate games than regular games.
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These are the full item builds players buy for Wukong.
Not enough build order data yet.
Item Stats:
Item Stats
These are the items that we find most often in Plat+ players' final inventories for Wukong. The %'s are number of occurences in final inventories divided by total games with the champion.
Item Stats
These are the items that we find most often in Plat+ players' final inventories for Wukong. The %'s are number of occurences in final inventories divided by total games with the champion.

100.0%

66.67%

66.67%

50.0%

33.33%

33.33%

33.33%

16.67%

16.67%

16.67%

16.67%

16.67%

16.67%

16.67%
Not Enough Skills Data
Summoner Spells:
Summoner Spells
These are the summoner spells used by Plat+ players' for Wukong.
We've taken the most popular summoner spells and sorted them by win rate.
Summoner Spells
These are the summoner spells used by Plat+ players' for Wukong.
We've taken the most popular summoner spells and sorted them by win rate.
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These are the summoner spells used by players' for Wukong.




Reforged Runes:
Reforged Runes
These are the runes chosen by Plat+ players' for Wukong.
We've taken the most popular runes and sorted them by win rate.
Reforged Runes
These are the runes chosen by Plat+ players' for Wukong.
We've taken the most popular runes and sorted them by win rate.
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These are the runes chosen by players' for Wukong.

Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage .
Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.
Cooldown: 25 - 20s
'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.
Cooldown: 25 - 20s
'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'

Electrocute
Sudden Impact
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.
Cooldown: 4s
Cooldown: 4s

Sudden Impact
Eyeball Collection
Collect eyeballs for champion and ward takedowns. Gain an adaptive bonus of 0.6 Attack Damage or 1 Ability Power, per eyeball collected.
Upon completing your collection at 20 eyeballs, additionally gain anadaptive bonus of 6 Attack Damage, or 10 Ability Power.
Collect 2 eyeballs per champion kill, 1 per assist, and 1 per ward takedown.
Upon completing your collection at 20 eyeballs, additionally gain an
Collect 2 eyeballs per champion kill, 1 per assist, and 1 per ward takedown.

Eyeball Collection
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 2.5% + 2.5% per Bounty Hunter stack.
Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Healing reduced to one third for Area of Effect abilities.
Healing: 2.5% + 2.5% per Bounty Hunter stack.
Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Healing reduced to one third for Area of Effect abilities.

Ravenous Hunter

Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

Legend: Alacrity
Coup de Grace
Deal 7% more damage to champions who have less than 40% health.
Additionally, takedowns on champions grant anadaptive bonus of 9 Attack Damage or 15 Ability Power for 10s.
Additionally, takedowns on champions grant an

Coup de Grace

Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage .
Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.
Cooldown: 25 - 20s
'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.
Cooldown: 25 - 20s
'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'

Electrocute
Sudden Impact
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.
Cooldown: 4s
Cooldown: 4s

Sudden Impact
Eyeball Collection
Collect eyeballs for champion and ward takedowns. Gain an adaptive bonus of 0.6 Attack Damage or 1 Ability Power, per eyeball collected.
Upon completing your collection at 20 eyeballs, additionally gain anadaptive bonus of 6 Attack Damage, or 10 Ability Power.
Collect 2 eyeballs per champion kill, 1 per assist, and 1 per ward takedown.
Upon completing your collection at 20 eyeballs, additionally gain an
Collect 2 eyeballs per champion kill, 1 per assist, and 1 per ward takedown.

Eyeball Collection
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 2.5% + 2.5% per Bounty Hunter stack.
Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Healing reduced to one third for Area of Effect abilities.
Healing: 2.5% + 2.5% per Bounty Hunter stack.
Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Healing reduced to one third for Area of Effect abilities.

Ravenous Hunter

Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
'The most dangerous game brings the greatest glory.'
—Noxian Reckoner

Triumph
Coup de Grace
Deal 7% more damage to champions who have less than 40% health.
Additionally, takedowns on champions grant anadaptive bonus of 9 Attack Damage or 15 Ability Power for 10s.
Additionally, takedowns on champions grant an

Coup de Grace

Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage .
Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.
Cooldown: 25 - 20s
'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.
Cooldown: 25 - 20s
'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'

Electrocute
Sudden Impact
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.
Cooldown: 4s
Cooldown: 4s

Sudden Impact
Ghost Poro
Entering brush temporarily swaps your Trinket for a Ghost Poro, which grants vision for 300s when placed in brush. Nearby enemy champions scare the Ghost Poro away.
While either you or your Ghost Poro is inenemy territory , gain 5-20 adaptive force (based on level).
Cooldown: 60s if Poro is scared away.
While either you or your Ghost Poro is in
Cooldown: 60s if Poro is scared away.

Ghost Poro
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 2.5% + 2.5% per Bounty Hunter stack.
Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Healing reduced to one third for Area of Effect abilities.
Healing: 2.5% + 2.5% per Bounty Hunter stack.
Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Healing reduced to one third for Area of Effect abilities.

Ravenous Hunter

Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
'The most dangerous game brings the greatest glory.'
—Noxian Reckoner

Triumph
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

Legend: Alacrity

Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage .
Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.
Cooldown: 25 - 20s
'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.
Cooldown: 25 - 20s
'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'

Electrocute
Sudden Impact
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.
Cooldown: 4s
Cooldown: 4s

Sudden Impact
Ghost Poro
Entering brush temporarily swaps your Trinket for a Ghost Poro, which grants vision for 300s when placed in brush. Nearby enemy champions scare the Ghost Poro away.
While either you or your Ghost Poro is inenemy territory , gain 5-20 adaptive force (based on level).
Cooldown: 60s if Poro is scared away.
While either you or your Ghost Poro is in
Cooldown: 60s if Poro is scared away.

Ghost Poro
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 2.5% + 2.5% per Bounty Hunter stack.
Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Healing reduced to one third for Area of Effect abilities.
Healing: 2.5% + 2.5% per Bounty Hunter stack.
Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Healing reduced to one third for Area of Effect abilities.

Ravenous Hunter

Demolish
Charge up a powerful attack against a tower over 4s, while within 600 range of it. The charged attack deals 175 (+30% of your max health) bonus physical damage.
Cooldown: 45s
Cooldown: 45s

Demolish
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 15-40 less damage.
Duration: 3s
Cooldown: 45s
Duration: 3s
Cooldown: 45s

Bone Plating

Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage .
Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.
Cooldown: 25 - 20s
'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.
Cooldown: 25 - 20s
'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'

Electrocute
Sudden Impact
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.
Cooldown: 4s
Cooldown: 4s

Sudden Impact
Eyeball Collection
Collect eyeballs for champion and ward takedowns. Gain an adaptive bonus of 0.6 Attack Damage or 1 Ability Power, per eyeball collected.
Upon completing your collection at 20 eyeballs, additionally gain anadaptive bonus of 6 Attack Damage, or 10 Ability Power.
Collect 2 eyeballs per champion kill, 1 per assist, and 1 per ward takedown.
Upon completing your collection at 20 eyeballs, additionally gain an
Collect 2 eyeballs per champion kill, 1 per assist, and 1 per ward takedown.

Eyeball Collection
Relentless Hunter
Gain 8 out of combat Movement Speed plus 8 per Bounty Hunter stack.
Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Relentless Hunter

Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
'The most dangerous game brings the greatest glory.'
—Noxian Reckoner

Triumph
Coup de Grace
Deal 7% more damage to champions who have less than 40% health.
Additionally, takedowns on champions grant anadaptive bonus of 9 Attack Damage or 15 Ability Power for 10s.
Additionally, takedowns on champions grant an

Coup de Grace
Wukong Counter and Matchup Info:
Counters and Matchups
This section helps highlight champions that Wukong usually wins against and champions that counter Wukong.
Counters and Matchups
This section helps highlight champions that Wukong usually wins against and champions that counter Wukong.
Wukong counters these champions in lane (20+ matches):
Not Enough Data
Wukong is usually even in lane against these champions (20+ matches):
Not Enough Data
Wukong is usually countered in lane against these champions (20+ matches):
Not Enough Data
Show Stats Against All Champions in Any Lane
This shows how Wukong does when any of the following champs are anywhere on the enemy team:
Champion | Win Rate | Plays |
---|---|---|
Master Yi | 100.0% | 1 |
Zoe | 100.0% | 1 |
Kayn | 100.0% | 1 |
Shen | 100.0% | 1 |
Gragas | 100.0% | 1 |
Nocturne | 100.0% | 1 |
Orianna | 100.0% | 1 |
Xin Zhao | 100.0% | 1 |
Jayce | 100.0% | 2 |
Talon | 100.0% | 1 |
Garen | 100.0% | 2 |
Sylas | 100.0% | 2 |
Jax | 0.0% | 1 |
Vi | 0.0% | 1 |
Ahri | 0.0% | 1 |
Teammates / Synergy:
Teammates / Synergy
This section helps highlight champions that Wukong works well with.
Teammates / Synergy
This section helps highlight champions that Wukong works well with.
Show Teammate Stats For Champions in Any Lane
This shows how Wukong does when any of the following champs are anywhere on the champion's team:
Champion | Win Rate | Plays |
---|---|---|
Ryze | 100.0% | 1 |
Yasuo | 100.0% | 1 |
Veigar | 100.0% | 1 |
Ekko | 100.0% | 1 |
Brand | 100.0% | 1 |
Nautilus | 100.0% | 1 |
Syndra | 100.0% | 1 |
Ezreal | 100.0% | 1 |
Sylas | 100.0% | 1 |
Poppy | 100.0% | 1 |
Kayle | 0.0% | 1 |
Malzahar | 0.0% | 1 |
Win Rate:
Ban Rate:
Popularity:
Average K/D/A:
100.0%
1.28%
0.86%
5.2 / 2.8 / 5.3
Win Rate % History:
Ban Rate % History:
Pick Rate % History:
Recent Champion Changes:
Here's what we could find in recent patch notes for Wukong.
Relevant Item Changes:
Here's what we could find in recent patch notes for items used often by Wukong.
Show
Movement This Week
Win Rate
✔
Ban RatePopularity
|
13.1 |
|
10.62 |
|
10.22 |
|
9.78 |
|
9.5 |
|
-6.57 |
|
-7.13 |
|
-8.63 |
|
-9.17 |
|
-16.46 |
|
7.62 |
|
4.39 |
|
4.21 |
|
3.49 |
|
3.05 |
|
-3.6 |
|
-3.66 |
|
-3.84 |
|
-4.03 |
|
-6.03 |
|
4.61 |
|
3.22 |
|
2.56 |
|
1.6 |
|
1.53 |
|
-1.46 |
|
-1.6 |
|
-1.79 |
|
-2.13 |
|
-5.33 |
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